Tomb Wardens RPG Wiki

Welcome to the Tomb Wardens RPG Wiki
This Wiki contains information on the plots, characters, and settings of the Tomb Wardens RPG

The Concept
Reliquary is the name given to an ancient city and the massive necropolis and catacomb complex that lies beneath it. The necropolis itself is so old that it predates all known civilizations, so large that it produces its own weather systems, and so important to dozens of major and minor religions that it plays host to tens of thousands of visiting pilgrims of every class and social station each and every day. Naturally, someone must regulate all of this activity and someone else must provide an equally essential service: keeping the tremendous undead population in check. That task falls to the Tomb Wardens.

It isn't as easy as it sounds. Many of the undead are honored ancestors, visited annually by their descendants; others are lawful tomb guardians, assigned to their tasks by the city itself; yet others originate from uncertain times and civilizations and have been deemed “protected” in return for the wealth of knowledge they occasionally provide. In addition, the hundred million halls of Reliquary are considered an archeological treasure without price. Some are covered in friezes and precious stones and carved from the finest marble, while even the sections which have collapsed or fallen into disrepair must be treated with respect. Indiscriminate destruction is a serious crime, while a mind-boggling list of rules designed to accommodate and propitiate a hundred faiths and their teeming adherents-- even those that no longer exist!-- must be followed to the letter or dire consequences may follow.

The primary task of a Tomb Warden is to navigate a bewildering maze of tunnels, avoid (or set!) diabolical traps, safeguard priceless artifacts, escort clueless pilgrims, negotiate with men, mummies, and monsters, clear up hauntings, kick out unregistered cultists, and, most perilously, brave calcified eons of red tape. They are Reliquary's front line against chaos: a deep-delving army of men and woman dedicated to the protection of a besieged outpost of the living perched astride a vast metropolis of the living dead. Additionally, many Warden teams also act in conjunction with Reliquary's police force and assist in handling 'unusual' situations aboveground in the areas surrounding the city because of their extensive experience in handling monsters and the undead. Play focuses on a small group of Wardens known as Strike Team 13.

These links will get a new Warden started.

Strike Team 13

About Reliquary and the Surrounding Lands

Significant NPCs

Chronology of Adventures

About the System