Significant NPCs

The world of the Tomb Wardens is inhabited by more than just the PCs themselves. On their adventures, the Warden team is likely to encounter one or more of the following people:

Serafina

A short, dark-skinned, grim-faced woman of indeterminate age, Serafina is the chief Tomb Warden. She's held that position for as long as anyone-- including most of the undead denizens-- can remember, and she has an unsettling sixth sense regarding the goings-on in the vast labyrinth that is Reliquary. If something needs doing, she'll notice. It is her task to assign each squad its mission (and to replace those members that don't return). Aside from that not much is known about her and something in her gaze suggests that it's a bad idea to ask.

Zander

A ranger who lives in and patrols the woods some thirty miles to the north of Reliquary, Zander provided some minor assistance to Strike Team 13 when they were assigned to investigate reports of a massive undead gathering in a nearby sanitarium. He was not thrilled with their unprofessional demeanor and has filed a complaint about the team, but he is willing (grudgingly) to assist in future ventures if what is going on poses a risk to his forest. (See Adventure: Dead Man's Party)

Eludecia

A paladin of Sarenrae, Eludecia is not your typical paladin. For one, she's a succubus. For another, she spent most of the last many, many years as a silver skeleton imprisoned within the acidic ooze of a gelatinous cube. Since her release from torment, Eludecia is very grateful to the Tomb Wardens and Strike Team 13 in particular. (See Adventure: Legend of the Silver Skeleton)

Madge Madgerson

The dwarven proprietor of Stoneheart's Shrine, Madgerson runs both the hostel and the attached tavern. He's an expert on the legends surrounding Stoneheart's relics and likes to encourage guests to try the House Special. (See Adventure: Legend of the Silver Skeleton)

Mister Church

An unusual half-orc, this self-styled "gentleman" has taken to linguistics as his chosen field, though he has shown a surprising amount of knowledge in areas not related in any way to linguistics. A somewhat poor fighter, he prefers to use a simple sling as both a projectile weapon and an improvised flail. Due to the duties of Tomb Wardens, he is often brought in as an interpreter for teams that are being sent to deal with creatures that might not know Common.